For the Smart Lectures 2018, an initiative of the municipality of Ridderkerk, students from the regional HAVO / VWO schools have been invited for inspiration sessions on new technologies. Students from a number of school communities in the region were motivated to think about innovations in healthcare. For this competition, they were asked to elaborate and present their ideas on this topic during a follow-up session.
The game has a deeper meaning, the character is a copy of a real person, in this case Emily.
“Make it easy for children and their environment to learn about illness or disease by playing a game on your mobile phone.” In one sentence, that was the winning team’s pitch based on the experiences of one of the team members, Emily. She has AOS, a genetic disorder. With a small homemade demo, the team showed what kind of innovation they had in mind.
Not a one-hit wonder:
The jury praised the enthusiasm and insight of the students between gaming and communicating about a disease or condition. Partly because the concept may also be re-usable for other diseases and conditions, Emily’s team ultimately won the 2018 jury prize.
Rise to the idea:
Emily was confronted at a young age with a genetic disorder AOS. Her parents have been very open from the beginning about what Emily has and also to the immediate environment. Emily has never had to keep this a ‘secret’. Keeping this secret can cause mental problems during adulthood. Despite the openness, it is still a difficult subject to share with friends, but also with other peolple in the social environment. You first want to get the subject under control yourself instead of having to tell onthers…
Then the magic started!
As a result of winning the Smart Lectures competition, the students were allowed to give a presentation to the Board of Directors of the Albert Schweitzer Hospital in Dordrecht. Marcel Massing from 3D studio HIA3D was on the jury at Smart Lectures. Together with the Dordrecht-based ArtiShock Mixed Reality Productions and its partners, he decided not to leave it at an idea. They searched for the necessary financial resources and substantive capacity.
No game app without collaboration
The project was embraced by a number of parties including corporate sponsors and the Albert Schweitzer Hospital . A last big step was taken by supporting the innovation fund Smart City Dordrecht . Great was the surprise of the students involved that the game would really be realized. The serious game ‘Emily tells …’ was ultimately developed through the dedication and commitment of ArtiShock with its partners HIA3D < / a>, MediaFusion , HIA3D Platipus .
An impression of the app and its development
Do you want to know whether this game concept is suitable for your patient association or does it appeal to the method of information transfer for other purposes? Please contact us: +31(0)786314375 or mail to firstname.lastname@example.org